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Light and Rendering

 

Much like cinematography and photography, lighting in games is something I’ve grown to really care about. In my professional work, I’ve often handled scene setups for art validation and benchmarks, and lighting naturally became one of my favorite parts of the process.

 

One of my latest pieces is an atmospheric alley scene, inspired by the heavy, moody lighting from The Dark Place in Alan Wake 2. It was a chance to play with contrast, color, and minimal light sources to build a tense, isolated mood. Here are a few shots from that project.

Traditional Art

 

I've always enjoyed traditional art in its different mediums, from drawing to sculpture and painting. However, it was during the pandemic years of 2020-21 that I could really focus on developing my own artistic skills.

During this period, I took a few online drawing and sculpture courses from traditional Brazilian artists such as Alex Oliver.

© 2023 Arthur Balboa

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